The only roguelike where your aim matters as much as your build.
A tactical roguelike born from French billiards, set in a dark carnival.
Carnaval Marbles fuses the systemic depth of Balatro with the skill-based satisfaction of a physics game. Build an engine of synergies — then physically land the shot to make it fire.
Carnaval Marbles is a tactical roguelike born from French billiards: three balls, no pockets, all about angles, rebounds, and timing. On this precision-based foundation, the game layers a deep roguelike economy — 96 Talismans, 9 Runes, and 7 Marble Bonuses that combine into thousands of build paths, where every shot can chain into a 50,000-point cascade.
Most systemic roguelikes are pure strategy: your build decides everything. Carnaval Marbles adds a layer no other has — your build decides what CAN happen, but your shot decides what DOES. The cue is in your hands. Aim still matters.
Set in a dark carnival inspired by European folklore — masked spectators, faded velvet, painted shadows — Carnaval Marbles features 8 playable characters, each with its own mechanical identity, and 8 Bosses that rewrite the rules of the table mid-run. Your build works, until it doesn't. Adapt or fall.
Carnaval Marbles has changed dramatically since its first public showing. The game shown today is not the game shown then — it has been deepened, balanced, and dressed up across every layer of its design.
Build your synergy engine with Talismans and Runes — then physically land the shot to make it fire. The only roguelike where your aim matters as much as your build.
96 Talismans × 9 Runes × 7 Marble Bonuses combine into thousands of possible builds. No two runs play the same.
Each boss rewrites the laws of the table mid-run. Your build works, until it doesn't. Adapt or fall.
Each character unlocks a unique starting style and mechanical identity. Master them all to discover every way the game can be broken.
Three balls, no pockets, all about angles and rebounds. A precision-based foundation no other roguelike has built upon.
Hand-painted dark fantasy art inspired by European folklore and old carnivals. An original soundtrack that scores every shot.
Big numbers. Chain reactions. The exhilarating feeling of one perfect shot triggering a 50,000-point cascade.
Available in 14 languages, designed for a worldwide audience from launch.
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All screenshots are 1920×1200 PNG. Click any image to enlarge. Full-resolution archive available below.

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The hand of Métis — goddess of wisdom and cunning, principal character of the carnival. Her grasp is the central iconography of Carnaval Marbles: present on the table, in the spotlight, at the heart of every shot.
Click any logo to download. All assets are free to use for editorial coverage of Carnaval Marbles.
DEVELOPMENT
Benoit Jurado — Lead developer, game designer & executive producer
Augustin Ambiehl — Developer & tech-artist
Paul Derain — Developer
Rostaim Yavari — Narrative designer & game designer
Pierre Cattan — Creative director & producer
Mélanie Baptista — Art director & UI designer
Alix Morin — 2D artist
Mathéo Destampes — VFX artist
Yann Lacan — Sound designer
ENGINE
Built with Godot.
MUSIC
"Clair de Lune" (Underscore Mix) — Composed by Murray Callum Kit, published by French Trade.
"Anticipate the Future" (Underscore Mix) — Composed by Wilkinson Geoffrey, published by French Trade.
Frédéric Chopin — "Nocturne Op. 92", reinterpreted by Yann Lacan.
Erik Satie — "Gnossienne n°1", reinterpreted by Yann Lacan.
Erik Satie — "Gymnopédie n°1", reinterpreted by Yann Lacan.
TYPOGRAPHY
Logo type: Titania — CC BY Dieter Steffmann.
ICONOGRAPHY
Talisman pictograms: The Noun Project (via Icon Pro member subscription).
SPECIAL THANKS
Nicolas Rosette, Marc Mélia, Sarah El Adak, Raphael Gigardi, Concetta Sangrigoli, and all of our alpha testers.
© 2025–2026 Small Bang & Summoning Systems